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fuzzbuck 89f9fa9f72
11 months ago
.github Update deployment.yml 1 year ago
android WIP launch animation progress 1 year ago
annotations Removed puddle 'generation' 1 year ago
core Merge remote-tracking branch 'origin/master' 1 year ago
desktop DesktopLauncher -debug argument 1 year ago
fastlane [Bundle][RO] Update (#5668) 1 year ago
gradle/wrapper Gradle 7.1.1 1 year ago
ios Cleanup 1 year ago
server Fixed #5774 1 year ago
tests Proper name/impl for "borderless windowed" on Windows 1 year ago
tools Auto-generate block paletted team regions for mods 1 year ago
.gitignore Ignore all future changelogs 1 year ago typo fix 1 year ago Create 2 years ago
LICENSE Create LICENSE 4 years ago Command-line-tools link (#5789) 1 year ago Added guidelines for inappropriate server content 2 years ago Update 3 years ago
build.gradle Misc scripting visibility changes 1 year ago Fixed #5800 1 year ago
gradlew Upgraded to Gradle 7 & JDK 16 1 year ago
gradlew.bat Upgraded to Gradle 7 & JDK 16 1 year ago
jitpack.yml it is solved 1 year ago
servers_be.json Add Chaotic Neutral Survival to BE Server List (#5435) 1 year ago
servers_v6.json Adding M.D.N. Hub (#5795) 1 year ago
servers_v7.json test 11 months ago
settings.gradle Land animation progress / IntelliJ android plugin hack 1 year ago


Build Status Discord

A sandbox tower defense game written in Java.

Trello Board




Bleeding-edge builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:


Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack


Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.


  1. Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
  2. Set the ANDROID_HOME environment variable to point to your unzipped Android SDK directory.
  3. Run gradlew android:assembleDebug (or ./gradlew if on linux/mac). This will create an unsigned APK in android/build/outputs/apk.

To debug the application on a connected phone, run gradlew android:installDebug android:run.


Permission Denied

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.

Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

Feature Requests

Post feature requests and feedback here.