/* * Copyright (c) 2016 * See CONTRIBUTORS.TXT for a full list of copyright holders. * * This file is part of the spigot Minecraft server plugin 'PlaytimeReloaded'. * * PlaytimeReloaded is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * PlaytimeReloaded is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with PlaytimeReloaded. If not, see . */ package li.inc.PlaytimeReloaded.DataStore; import java.util.*; public class UUIDCache { private static List m_players = new ArrayList(); public static void update(String _playerName, UUID _playerUUID) { for (PlayerObject _dieserPlayer : m_players) { if(_dieserPlayer.getUUID() == _playerUUID) { return; } } m_players.add(new PlayerObject(_playerUUID, _playerName)); } public static UUID get(String _playerName) { for (PlayerObject _dieserPlayer : m_players) { if(_dieserPlayer.getName() == _playerName) { return _dieserPlayer.getUUID(); } } try { UUIDFetcher _uuidFetcher = new UUIDFetcher(Arrays.asList(_playerName)); Map _fetcherResponse = _uuidFetcher.call(); UUID _playerUUID = _fetcherResponse.get(_playerName); update(_playerName, _playerUUID); return _playerUUID; }catch(Exception _e) { update(_playerName, null); return null; } } }