add xengine version, but is still buggy
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//===================
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//Version: 0.1.6
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//Datum: 29.07.2021
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//UpdateRAW: https://clatza.dev/Christopher/OpenSim.Script.Chris.MultiNPC/raw/branch/master/Chris.MultiNPC.lsl
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//Made by: Chris Resident @ inc.li:8002
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//Dependencies:
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// - https://github.com/Sahrea/Chris.OS.Additions
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//Bescheibung:
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// Create and controll a hord of npc at once.
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// Read the readme at https://clatza.dev/Christopher/OpenSim.Script.Chris.MultiNPC/src/branch/master/README.md
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//===================
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list m_npcdata = [];
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integer m_lastTimeCheck = 0;
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//Internal functions
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readNPCPathNC(string ncName)
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{
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string nc = osStringReplace(osGetNotecard(ncName), "\n", "");
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integer npcslot = getNextFreeNPCSlot();
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + npcslot, NULL_KEY);
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + npcslot + ".path", nc);
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + npcslot + ".ncname", ncName);
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}
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integer getNextFreeNPCSlot()
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{
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integer currentNPCSlot = 0;
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for (currentNPCSlot = 0; currentNPCSlot < llGetListLength(m_npcdata); currentNPCSlot++)
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{
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if(!checkDataEntryInDataList(m_npcdata, "npc." + currentNPCSlot))
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return currentNPCSlot;
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}
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return 0;
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}
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readAllNPCPathNC()
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{
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list fullInventoryItemList = osGetInventoryList();
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integer fullInventoryItemListCount = llGetListLength(fullInventoryItemList);
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while(fullInventoryItemListCount--)
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{
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string itemElementName = llList2String(fullInventoryItemList, fullInventoryItemListCount);
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if(osStringEndsWith(llToLower(itemElementName), ".path", 1))
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readNPCPathNC(itemElementName);
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}
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}
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hardReset(string debugMessage)
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{
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llSay(0, debugMessage);
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llSetTimerEvent(0);
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integer dataListCount = llGetListLength(m_npcdata);
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while(dataListCount--)
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if(checkDataEntryInDataList(m_npcdata, "npc." + dataListCount))
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osNpcRemove((key)getDataEntryFromDataList(m_npcdata, "npc." + dataListCount));
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llResetScript();
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}
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createNPCTempStorage()
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{
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list npcKeys = [];
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integer currentNPCSlot = 0;
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for (currentNPCSlot = 0; currentNPCSlot < llGetListLength(m_npcdata); currentNPCSlot++)
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{
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key currentNPCKey = getDataEntryFromDataList(m_npcdata, "npc." + currentNPCSlot);
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npcKeys += [currentNPCKey];
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}
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osSetDataValue("tmpNPCList." + llGetKey(), llList2CSV(npcKeys));
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}
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removeOldNPC()
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{
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list npcdata = llCSV2List(osGetDataValue("tmpNPCList." + llGetKey()));
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integer count = llGetListLength(npcdata);
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while(count--)osNpcRemove(llList2Key(npcdata, count));
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}
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doNextScriptStep()
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{
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integer currentNPCSlot = 0;
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for (currentNPCSlot = 0; currentNPCSlot < llGetListLength(m_npcdata); currentNPCSlot++)
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{
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if(checkDataEntryInDataList(m_npcdata, "npc." + currentNPCSlot))
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{
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key currentNPCKey = getDataEntryFromDataList(m_npcdata, "npc." + currentNPCSlot);
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integer currentLine = (integer)getDataEntryFromDataList(m_npcdata, "npc." + currentNPCSlot + ".line");
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string currentPath = getDataEntryFromDataList(m_npcdata, "npc." + currentNPCSlot + ".path");
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string currentState = getDataEntryFromDataList(m_npcdata, "npc." + currentNPCSlot + ".state");
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string currentncname = getDataEntryFromDataList(m_npcdata, "npc." + currentNPCSlot + ".ncname");
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list pathLineData = llParseString2List(currentPath, [";"], []);
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string currentCommand = llList2String(pathLineData, currentLine);
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list lineCommandData = llParseString2List(currentCommand, ["=", "|"], []);
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list currentNPCDataList = llGetObjectDetails(currentNPCKey, [OBJECT_POS]);
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vector currentNPCPosition = llList2Vector(currentNPCDataList, 0);
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if(currentState == "wait")
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{
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integer waitTime = (integer)getDataEntryFromDataList(m_npcdata, "npc." + currentNPCSlot + ".waittime");
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if(llGetUnixTime() > waitTime)
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{
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + currentNPCSlot + ".state", "");
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currentNPCSlot--;
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}
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}else if(currentState == "walk")
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{
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vector targetPosition = (vector)getDataEntryFromDataList(m_npcdata, "npc." + currentNPCSlot + ".targetPosition");
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if(llGetListLength(currentNPCDataList) == 0)
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hardReset("ERROR: Calling HardReset(): NPC not found");
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if(llVecDist(currentNPCPosition, targetPosition) <= 1)
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{
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + currentNPCSlot + ".state", "");
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currentNPCSlot--;
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}
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}else{
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currentLine = currentLine + 1;
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if(currentLine >= llGetListLength(pathLineData))
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{
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currentLine = 0;
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}
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + currentNPCSlot + ".line", (string)currentLine);
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if(llList2String(lineCommandData, 0) == "goto")
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if(script_goto(currentNPCSlot, currentNPCKey, lineCommandData))
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currentNPCSlot--;
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if(llList2String(lineCommandData, 0) == "create")
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if(!script_create(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "remove")
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if(!script_remove(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "say")
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if(!script_say(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "sit")
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if(!script_sit(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "wait")
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if(!script_wait(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "stand")
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if(!script_stand(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "walk")
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if(!script_walk(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "include")
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if(!script_include(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "touch")
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if(!script_touch(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "appearance")
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if(!script_appearance(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "animation")
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if(!script_animation(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "stopAnimation")
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if(!script_StopAnimation(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "profileImage")
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if(!script_profileImage(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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if(llList2String(lineCommandData, 0) == "profileText")
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if(!script_profileText(currentNPCSlot, currentNPCKey, lineCommandData))
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llSay(0, "Script execution in '" + llList2String(lineCommandData, 0) + "' in nc '"+ currentncname +"' on line '" + currentLine + "' failed.");
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}
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}
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}
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}
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//Generic Helpers
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integer getRealAgentCount()
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{
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list users = llGetAgentList(AGENT_LIST_EXCLUDENPC, []);
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return llGetListLength(users);
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}
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integer checkDataEntryInDataList(list _dataList, string _key)
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{
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integer _inListPosition = llListFindList(_dataList, [_key]);
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if(_inListPosition == -1)return FALSE;
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return TRUE;
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}
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string getDataEntryFromDataList(list _dataList, string _key)
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{
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integer _inListPosition = llListFindList(_dataList, [_key]);
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if(_inListPosition == -1)return "";
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return llList2String(_dataList, _inListPosition + 1);
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}
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list setDataEntryInDataList(list _dataList, string _key, string _value)
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{
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integer _inListPosition = llListFindList(_dataList, [_key]);
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if(_inListPosition == -1){
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_dataList += [_key, _value];
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return _dataList;
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}
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return llListReplaceList(_dataList, [_value], _inListPosition + 1, _inListPosition + 1);
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}
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//Script commands
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integer script_create(integer slot, key npc, list command)
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{
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if(npc != NULL_KEY)
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osNpcRemove(npc);
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list objects = osGetSearchableObjectList(llList2String(command, 4));
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if(llGetListLength(objects) == 0)
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{
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llSay(0, "Cant find the position for an object with the name '" + llList2String(command, 4) + "'.");
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return FALSE;
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}
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if(llGetInventoryType(llList2String(command, 3) + ".appearance") != INVENTORY_NOTECARD)
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{
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llSay(0, "Cant find appearance '" + llList2String(command, 3) + "'.");
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return FALSE;
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}
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npc = osNpcCreate(llList2String(command, 1), llList2String(command, 2), llList2Vector(llGetObjectDetails(llList2Key(objects, 0), [OBJECT_POS]), 0), llList2String(command, 3) + ".appearance");
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot, npc);
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createNPCTempStorage();
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return TRUE;
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}
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integer script_remove(integer slot, key npc, list command)
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{
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if(npc != NULL_KEY)
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osNpcRemove(npc);
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot, NULL_KEY);
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return TRUE;
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}
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integer script_say(integer slot, key npc, list command)
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{
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osNpcSay(npc, 0, llList2String(command, 1));
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return TRUE;
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}
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integer script_sit(integer slot, key npc, list command)
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{
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list objects = osGetSearchableObjectList(llList2String(command, 1));
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if(llGetListLength(objects) == 0)
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{
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llSay(0, "Cant find the sit target '" + llList2String(command, 1) + "'.");
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return FALSE;
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}
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osNpcSit(npc, llList2Key(objects, 0), OS_NPC_SIT_NOW);
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return TRUE;
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}
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integer script_stand(integer slot, key npc, list command)
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{
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osNpcStand(npc);
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return TRUE;
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}
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integer script_wait(integer slot, key npc, list command)
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{
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot + ".state", "wait");
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot + ".waittime", (string)(llGetUnixTime() + (integer)llList2String(command, 1)));
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return TRUE;
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}
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integer script_walk(integer slot, key npc, list command)
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{
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vector targetPosition = <0, 0, 0>;
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if(llList2Vector(command, 1) == <0, 0, 0>)
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{
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list objects = osGetSearchableObjectList(llList2String(command, 1));
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if(llGetListLength(objects) == 0)
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{
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llSay(0, "Cant find the walk target '" + llList2String(command, 1) + "'.");
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return FALSE;
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}
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list targetDataList = llGetObjectDetails(llList2Key(objects, 0), [OBJECT_POS]);
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targetPosition = llList2Vector(targetDataList, 0);
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}else{
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targetPosition = llList2Vector(command, 1);
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}
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osNpcMoveToTarget(npc, targetPosition, OS_NPC_NO_FLY);
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot + ".state", "walk");
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot + ".targetPosition", (string)targetPosition);
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return TRUE;
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}
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integer script_touch(integer slot, key npc, list command)
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{
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list objects = osGetSearchableObjectList(llList2String(command, 1));
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if(llGetListLength(objects) == 0)
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{
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llSay(0, "Cant find the touch target '" + llList2String(command, 1) + "'.");
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return FALSE;
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}
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osNpcTouch(npc, llList2Key(objects, 0), LINK_THIS);
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return TRUE;
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}
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integer script_goto(integer slot, key npc, list command)
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{
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot + ".line", (string)((integer)llList2String(command, 1) - 1));
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return TRUE;
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}
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integer script_appearance(integer slot, key npc, list command)
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{
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if(llGetInventoryType(llList2String(command, 1) + ".appearance") != INVENTORY_NOTECARD)
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{
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llSay(0, "Cant find appearance '" + llList2String(command, 1) + "'.");
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return FALSE;
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}
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osNpcLoadAppearance(npc, llList2String(command, 1) + ".appearance");
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return TRUE;
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}
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integer script_animation(integer slot, key npc, list command)
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{
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if(llGetInventoryType(llList2String(command, 1)) != INVENTORY_ANIMATION)
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{
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llSay(0, "Cant find animation '" + llList2String(command, 1) + "'.");
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return FALSE;
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}
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osNpcPlayAnimation(npc, llList2String(command, 1));
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return TRUE;
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}
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integer script_StopAnimation(integer slot, key npc, list command)
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{
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if(llGetInventoryType(llList2String(command, 1)) != INVENTORY_ANIMATION)
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{
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llSay(0, "Cant find animation '" + llList2String(command, 1) + "'.");
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return FALSE;
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}
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osNpcStopAnimation(npc, llList2String(command, 1));
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return TRUE;
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}
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integer script_profileImage(integer slot, key npc, list command)
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{
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if(llGetInventoryType(llList2String(command, 1)) != INVENTORY_TEXTURE)
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{
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llSay(0, "Cant find image '" + llList2String(command, 1) + "'.");
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return FALSE;
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}
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osNpcSetProfileImage(npc, llList2String(command, 1));
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return TRUE;
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}
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integer script_profileText(integer slot, key npc, list command)
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{
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osNpcSetProfileAbout(npc, llList2String(command, 1));
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return TRUE;
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}
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integer script_include(integer slot, key npc, list command)
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{
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if(llGetInventoryType(llList2String(command, 1) + ".path") != INVENTORY_NOTECARD)
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{
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llSay(0, "Cant find path '" + llList2String(command, 1) + "'.");
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return FALSE;
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}
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integer newLine = llList2Integer(command, 2);
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string newnc = osStringReplace(osGetNotecard(llList2String(command, 1) + ".path"), "\n", "");
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot + ".path", newnc);
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m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot + ".line", (string)newLine);
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||||
m_npcdata = setDataEntryInDataList(m_npcdata, "npc." + slot + ".ncname", llList2String(command, 1) + ".path");
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//States
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
removeOldNPC();
|
||||
|
||||
m_lastTimeCheck = llGetUnixTime();
|
||||
readAllNPCPathNC();
|
||||
|
||||
state waitingForPlayers;
|
||||
}
|
||||
}
|
||||
|
||||
state waitingForPlayers
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llSetTimerEvent(0.1);
|
||||
}
|
||||
|
||||
timer()
|
||||
{
|
||||
llSetTimerEvent(2);
|
||||
m_lastTimeCheck = llGetUnixTime();
|
||||
if(getRealAgentCount() != 0)
|
||||
state running;
|
||||
}
|
||||
}
|
||||
|
||||
state running
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llSetTimerEvent(0.3);
|
||||
}
|
||||
|
||||
timer()
|
||||
{
|
||||
if((m_lastTimeCheck + 2) <= llGetUnixTime())
|
||||
hardReset("ERROR: Calling HardReset(): Script timeout");
|
||||
|
||||
m_lastTimeCheck = llGetUnixTime();
|
||||
|
||||
if(getRealAgentCount() == 0)
|
||||
hardReset("ERROR: Calling HardReset(): No real agents found");
|
||||
|
||||
doNextScriptStep();
|
||||
}
|
||||
|
||||
changed(integer change)
|
||||
{
|
||||
if (change & CHANGED_INVENTORY)
|
||||
hardReset("CHANGED_INVENTORY");
|
||||
|
||||
if (change & CHANGED_REGION_START)
|
||||
hardReset("CHANGED_REGION_START");
|
||||
}
|
||||
|
||||
on_rez(integer start_param)
|
||||
{
|
||||
hardReset("on_rez");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue