initial commit of experimental Estate config file (Estate.ini) allowing new simulators to create estates from ini file and bypass command prompts. (funding provided by Zetamex Network)

This commit is contained in:
Alicia Raven 2020-12-12 19:21:53 +00:00
parent 5bb21ff982
commit ce9f8804b6
7 changed files with 251 additions and 2 deletions

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@ -0,0 +1,136 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.ApplicationPlugins.LoadRegions
{
public class EstateLoaderFileSystem : IEstateLoader
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfigSource m_configSource;
private OpenSimBase m_application;
public EstateLoaderFileSystem(OpenSimBase openSim)
{
m_application = openSim;
}
public void SetIniConfigSource(IConfigSource configSource)
{
m_configSource = configSource;
}
public void LoadEstates()
{
string estateConfigPath = Path.Combine(Util.configDir(), "Estates");
try
{
IConfig startupConfig = m_configSource.Configs["Startup"];
estateConfigPath = startupConfig.GetString("regionload_estatesdir", estateConfigPath).Trim();
}
catch (Exception)
{
// No INI setting recorded.
}
if (Directory.Exists(estateConfigPath) == false)
{
Directory.CreateDirectory(estateConfigPath);
}
string[] iniFiles = Directory.GetFiles(estateConfigPath, "*.ini");
// No Estate.ini Found
if (iniFiles.Length == 0)
return;
m_log.InfoFormat("[ESTATE LOADER FILE SYSTEM]: Loading estate config files from {0}", estateConfigPath);
List<int> existingEstates;
int i = 0;
foreach (string file in iniFiles)
{
m_log.InfoFormat("[ESTATE LOADER FILE SYSTEM]: Loading config file {0}", file);
IConfigSource source = new IniConfigSource(file);
foreach (IConfig config in source.Configs)
{
// Read Estate Config From Source File
string estateName = config.Name;
string ownerString = config.GetString("Owner", string.Empty);
if (UUID.TryParse(ownerString, out UUID estateOwner) == false)
estateOwner = UUID.Zero;
// Check Name Is Valid
if (estateName == string.Empty || estateOwner == UUID.Zero)
continue;
// Check If Estate Exists (Skip If So)
existingEstates = m_application.EstateDataService.GetEstates(estateName);
if (existingEstates.Count > 0)
continue;
//### Should check Estate Owner ID but no Scene object available at this point
// Create a new estate with the name provided
EstateSettings estateSettings = m_application.EstateDataService.CreateNewEstate();
estateSettings.EstateName = estateName;
estateSettings.EstateOwner = estateOwner;
// Persistence does not seem to effect the need to save a new estate
m_application.EstateDataService.StoreEstateSettings(estateSettings);
m_log.InfoFormat("[ESTATE LOADER FILE SYSTEM]: Loaded config for estate {0}", estateName);
i++;
}
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Nini.Config;
namespace OpenSim.ApplicationPlugins.LoadRegions
{
public interface IEstateLoader
{
void SetIniConfigSource(IConfigSource configSource);
void LoadEstates();
}
}

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@ -84,11 +84,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
{
//m_log.Info("[LOADREGIONS]: Load Regions addin being initialised");
IEstateLoader estateLoader = null;
IRegionLoader regionLoader;
if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
{
m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
regionLoader = new RegionLoaderFileSystem();
estateLoader = new EstateLoaderFileSystem(m_openSim);
}
else
{
@ -96,6 +99,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
regionLoader = new RegionLoaderWebServer();
}
// Load Estates Before Regions!
if(estateLoader != null)
{
estateLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
estateLoader.LoadEstates();
}
regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();

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@ -1040,11 +1040,54 @@ namespace OpenSim
foreach (EstateSettings estate in estates)
estatesByName[estate.EstateName] = estate;
string defaultEstateName = null;
//##
// Target Estate Specified in Region.ini
string targetEstateName = regInfo.GetSetting("TargetEstate");
if (targetEstateName != null && targetEstateName != string.Empty)
{
bool targetEstateJoined = false;
if (Int32.TryParse(targetEstateName, out int targetEstateID) && targetEstateID > 99)
{
// Attempt to join the target estate given in Config by ID
foreach (EstateSettings estate in estates)
{
if (estate.EstateID == targetEstateID)
{
if (EstateDataService.LinkRegion(regInfo.RegionID, targetEstateID))
targetEstateJoined = true;
break;
}
}
}
else
{
// Attempt to join the target estate given in Config by name
EstateSettings targetEstate;
if (estatesByName.ContainsKey(targetEstateName))
{
targetEstate = estatesByName[targetEstateName];
if (EstateDataService.LinkRegion(regInfo.RegionID, (int)targetEstate.EstateID))
targetEstateJoined = true;
}
}
if (targetEstateJoined)
return true; // need to update the database
else
m_log.ErrorFormat(
"[OPENSIM BASE]: Joining target estate specified in region config {0} failed", targetEstateName);
}
//##
// Default Estate
if (Config.Configs[ESTATE_SECTION_NAME] != null)
{
defaultEstateName = Config.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null);
string defaultEstateName = Config.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null);
if (defaultEstateName != null)
{

0
bin/Estates/.keep Normal file
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; * This is an example estate config file.
; *
; * If a Region is loaded without an estate, OpenSimulator will ask you configuration questions to create or join an existing estate.
; * So there is no need to change this file directly, it is only for reference.
; * However, if you prefer you can also copy this file to Estates.ini and appropriately change the parameters below.
; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
; *
; * You can add multiple estates into one file or make one file per estate
; * The section name is the estate name
; *
[Example Estate]
; *
; * You MUST change this! It will NOT be done for you!
; *
Owner = 11111111-2222-3333-4444-555555555555

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@ -23,6 +23,10 @@ InternalPort = 9000
AllowAlternatePorts = False
ExternalHostName = SYSTEMIP
;; Estate ID or Name to connect region to, leave blank for console prompt, remember estate id can not be less than 100
;; this value is only used when creating a region and after that will be ignored. 0 Will use the next auto id provided by the database
;TargetEstate = 0
; *
; * Variable-sized regions allows the creation of large, borderless spaces.
; * The default is 256 meters. For larger spaces, set these to multiples of 256.