From cff95e4aaecc0f02258dae61d2dddf93feecddb9 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 22 Jan 2024 02:32:23 +0000 Subject: [PATCH] on GetLinkNumPart ignore again link number 0 on a linkset with more than one prim --- OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs index e359a086f2..e962189610 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs @@ -87,10 +87,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap bool textureTerrain, bool averagetextureTerrain, int twidth, int theight) { - Debug.Assert(textureIDs.Length == 4); - Debug.Assert(startHeights.Length == 4); - Debug.Assert(heightRanges.Length == 4); - Bitmap[] detailTexture = new Bitmap[4]; byte[] mapColorsRed = new byte[4];