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@ -751,7 +751,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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try
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{
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using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset.Data))
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ret = new warp_Texture(img, 9); // reduce textures size to 512x512
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ret = new warp_Texture(img, 8); // reduce textures size to 256 * 256
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}
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catch (Exception e)
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{
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