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on GetLinkNumPart ignore again link number 0 on a linkset with more than one prim
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@ -87,10 +87,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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bool textureTerrain, bool averagetextureTerrain,
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int twidth, int theight)
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{
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Debug.Assert(textureIDs.Length == 4);
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Debug.Assert(startHeights.Length == 4);
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Debug.Assert(heightRanges.Length == 4);
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Bitmap[] detailTexture = new Bitmap[4];
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byte[] mapColorsRed = new byte[4];
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