.. |
AssetLoader/Filesystem
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use shared assets for new empty notecard and defualt script. Grids not using core asset services may need the 2 new ones
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2022-08-19 22:26:00 +01:00 |
Client
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fix IClientIPEndpoint broken by justin long ago.. but stop using it
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2017-05-22 19:16:42 +01:00 |
Console
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revert introduction of some in arguments
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2022-10-23 21:00:56 +01:00 |
Monitoring
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thread.abort is gone. Coment out so things compile
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2022-10-02 11:30:41 +01:00 |
Serialization
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cosmetics
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2022-12-15 22:19:09 +00:00 |
Servers
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a few cosmetic changes
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2023-11-12 22:24:53 +00:00 |
ServiceAuth
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replace HttpWebRequest by HttpClient on another place
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2023-05-16 22:57:23 +01:00 |
Tests
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a few more use array.Empty<byte>
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2022-03-13 02:05:56 +00:00 |
AgentCircuitData.cs
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c# sugar
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2022-10-16 19:21:54 +01:00 |
AgentCircuitManager.cs
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ooops bad turn, fix it
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2023-06-23 01:21:04 +01:00 |
AgentUpdateArgs.cs
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cosmetics
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2022-04-17 22:13:33 +01:00 |
Animation.cs
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cosmetics
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2020-05-17 17:16:29 +01:00 |
AnimationSet.cs
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== UUID.Zero is slow
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2022-01-08 23:35:56 +00:00 |
AssemblyInfo.cs
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Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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2016-02-21 11:14:02 -08:00 |
AssetBase.cs
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go back to random asset uuid
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2023-03-10 09:09:00 +00:00 |
AssetLandmark.cs
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HG Landmarks now working.
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2011-06-03 10:26:58 -07:00 |
AssetPermissions.cs
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some use of interpolated strings
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2022-10-05 01:53:24 +01:00 |
AssetRequestToClient.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
AuthenticateResponse.cs
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…
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AvatarAppearance.cs
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some use of interpolated strings
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2022-10-05 01:53:24 +01:00 |
AvatarAttachment.cs
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now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
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2019-07-30 23:26:29 +01:00 |
AvatarPickerAvatar.cs
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…
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AvatarPickerReplyAgentDataArgs.cs
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…
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AvatarPickerReplyDataArgs.cs
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…
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AvatarWearable.cs
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!= UUID.Zero is slow
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2022-01-09 02:28:51 +00:00 |
AvatarWearingArgs.cs
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…
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BasicDOSProtector.cs
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some use of interpolated strings
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2022-10-05 01:53:24 +01:00 |
Cache.cs
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fix cache.cs (used on parcels info)
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2017-08-29 07:38:52 +01:00 |
CachedTextureEventArg.cs
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Adds an event and a method so that handling of the CachedTexture
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2013-05-08 13:13:51 -07:00 |
CapsUtil.cs
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some use of interpolated strings
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2022-10-05 01:53:24 +01:00 |
ChatTypeEnum.cs
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change chattype on llRegionSayTo when sending to avatar viewer only.
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2018-10-18 15:04:54 +01:00 |
ChildAgentDataUpdate.cs
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a small change to sog GetLinkNumPart()
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2023-02-08 02:57:43 +00:00 |
CircularBuffer.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ClientInfo.cs
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some cleanup.. remove some stats that only some do look at once on a lifetime
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2017-06-14 20:19:13 +01:00 |
ClientManager.cs
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c# things on physics; remove unused file (runprebuild)
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2022-10-16 22:36:09 +01:00 |
ColliderData.cs
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Add a link number field to ColliderArgs
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2014-09-24 00:16:04 +02:00 |
ConfigSettings.cs
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Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
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2013-10-28 18:03:34 +00:00 |
ConfigurationMember.cs
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== UUID.Zero is slow
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2022-01-08 23:35:56 +00:00 |
ConfigurationOption.cs
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…
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Constants.cs
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a few changes to materials upload to inventory
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2023-12-06 21:54:53 +00:00 |
Crc32.cs
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move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it
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2017-11-17 01:30:39 +00:00 |
Culture.cs
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more use of simpler xml encoder on inventory fetch, plus other cosmetics
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2018-10-06 23:47:56 +01:00 |
CustomTypes.cs
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Fix stupid stuff.
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2014-09-24 00:21:14 +02:00 |
DAMap.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
DOMap.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
DoubleDictionaryThreadAbortSafe.cs
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cosmetics ( i hope)
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2020-08-07 22:10:53 +01:00 |
EntityTransferContext.cs
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now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
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2019-07-30 23:26:29 +01:00 |
EstateBan.cs
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i do not not store banTime as DateTime, fix the EstateBan decoder
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2019-08-18 00:33:23 +01:00 |
EstateSettings.cs
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cosmetics
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2023-05-21 20:46:54 +01:00 |
EventData.cs
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…
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ExpiringCacheOS.cs
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avoid a mulithread dictionary values change issue
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2022-03-10 14:10:53 +00:00 |
ExpiringKey.cs
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change usermanagement user homeurl verification and local grid detection, using new GridInfo and OSHHTPHost
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2020-11-21 00:36:47 +00:00 |
ExtraPhysicsData.cs
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Partial port of Avination's support for the new physics parameters.
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2013-02-06 08:03:04 +00:00 |
FriendListItem.cs
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…
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GridInfo.cs
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== string.Empty is .Lenght == 0
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2022-01-13 20:31:52 +00:00 |
GridInstantMessage.cs
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clean some spurius chars and a few other things. Thanks Vincent Sylvester
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2022-11-12 02:49:01 +00:00 |
GroupData.cs
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…
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IAssetCache.cs
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a few changes to get assets
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2021-07-16 03:08:31 +01:00 |
IAssetLoader.cs
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…
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IClientAPI.cs
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add some missing matovr full updates
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2023-12-12 21:15:58 +00:00 |
ICommandConsole.cs
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test: try handle cntr-c another way
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2020-09-30 02:28:40 +01:00 |
IConsole.cs
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try to fix console AGAIN
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2019-10-22 11:55:27 +01:00 |
IGenericConfig.cs
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…
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ILandChannel.cs
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ok it is GetLandObjectClippedXY
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2020-09-01 21:22:06 +01:00 |
ILandObject.cs
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several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc.
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2020-08-24 17:36:57 +01:00 |
IMoneyModule.cs
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add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
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2017-07-26 19:01:11 +01:00 |
IPeople.cs
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missing file
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2020-08-28 23:41:34 +01:00 |
IPlugin.cs
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…
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IPrimCounts.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IRegionCreator.cs
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…
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IRegistryCore.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
IScene.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ISceneAgent.cs
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some more changes on objects sending
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2019-03-24 16:15:24 +00:00 |
ISceneEntity.cs
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Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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2011-12-17 02:23:24 +00:00 |
ISceneObject.cs
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Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
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2014-12-10 00:25:27 +00:00 |
InventoryCollection.cs
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more use of simpler xml encoder on inventory fetch, plus other cosmetics
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2018-10-06 23:47:56 +01:00 |
InventoryFolderBase.cs
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remove some obsolete code
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2023-11-29 12:17:08 +00:00 |
InventoryFolderImpl.cs
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some cleaup
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2022-04-23 16:41:18 +01:00 |
InventoryItemBase.cs
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cosmetics
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2022-01-13 13:59:41 +00:00 |
InventoryNodeBase.cs
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clean up; CODE SEEMS USABLE AGAIN
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2020-10-06 22:26:27 +01:00 |
LLSDxmlEncode.cs
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== UUID.Zero is slow
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2022-01-08 23:35:56 +00:00 |
LandData.cs
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cosmetics
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2023-04-25 23:53:26 +01:00 |
LandStatReportItem.cs
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Top Scripts
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2020-08-22 12:38:35 +01:00 |
LandUpdateArgs.cs
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clean a bit
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2023-02-25 12:40:37 +00:00 |
Lazy.cs
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minor cleanup
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2022-09-20 21:32:10 +01:00 |
Location.cs
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* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
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2013-08-01 16:32:36 -05:00 |
LocklessQueue.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
LogWriter.cs
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cosmetics on LogWriter
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2024-01-02 23:07:12 +00:00 |
Login.cs
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send agent view range to new child agents
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2019-04-04 00:50:54 +01:00 |
MainConsole.cs
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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2011-10-25 20:24:21 +01:00 |
MapAndArray.cs
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add some missing matovr full updates
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2023-12-12 21:15:58 +00:00 |
MapBlockData.cs
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varregion: add varregion and TerrainData use in LLClientView.
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2015-03-28 08:30:52 -07:00 |
MapItemReplyStruct.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
MetricsCollector.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
MultipartForm.cs
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use Random.Shared
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2022-10-16 15:06:36 +01:00 |
MuteData.cs
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move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it
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2017-11-17 01:30:39 +00:00 |
NetworkServersInfo.cs
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recover regions main http server ssl suport. Using a PKCS12 cert file, and not certs store for now. Option http_listener_cn, cert CN need to the same as external IP. Self sign certs do seem to work, but the viewers option NoVerifySLLCert needs to be set true. CA check is not done but they do check the IP
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2016-10-06 21:35:11 +01:00 |
NetworkUtil.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
OSChatMessage.cs
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a few changes cosmetic changes around OSChatMessage...
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2022-06-20 06:49:43 +01:00 |
ObjectChangeData.cs
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Refactor, move OjectChangeData into it's own file and rename
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2012-03-13 13:08:32 +01:00 |
ObjectJobEngine.cs
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clean some spurius chars and a few other things. Thanks Vincent Sylvester
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2022-11-12 02:49:01 +00:00 |
OutboundUrlFilter.cs
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remove some obsolete code
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2023-11-29 12:17:08 +00:00 |
ParcelMediaCommandEnum.cs
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…
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PermissionsUtil.cs
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== string.Empty is .Lenght == 0
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2022-01-13 20:31:52 +00:00 |
PhysicsInertia.cs
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== string.Empty is .Lenght == 0
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2022-01-13 20:31:52 +00:00 |
PluginLoader.cs
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remove obsolete a bit of and unused code
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2022-08-24 18:55:07 +01:00 |
PluginManager.cs
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remove some useless NULL arguments
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2019-10-22 12:23:19 +01:00 |
Pool.cs
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Revert "Merge master into teravuswork", it should have been avination, not master.
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2012-11-15 10:05:16 -05:00 |
PresenceType.cs
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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2011-08-18 00:53:05 +01:00 |
PrimeNumberHelper.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
PrimitiveBaseShape.cs
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a few changes to materials
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2023-12-06 19:39:49 +00:00 |
RegionFlags.cs
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Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
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2013-09-02 17:27:45 +01:00 |
RegionHandshakeArgs.cs
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…
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RegionInfo.cs
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clean some spurius chars and a few other things. Thanks Vincent Sylvester
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2022-11-12 02:49:01 +00:00 |
RegionInfoForEstateMenuArgs.cs
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mantis 8558: send sane values for Agents and objects capability (max hard limit)
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2019-07-06 20:49:00 +01:00 |
RegionSettings.cs
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cosmetics
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2022-11-12 03:27:11 +00:00 |
RegionURI.cs
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a few more use array.Empty<byte>
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2022-03-13 02:05:56 +00:00 |
RegistryCore.cs
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…
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RequestAssetArgs.cs
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…
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RestClient.cs
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change share of almost empty class httpclient, to just share of used SocketsHttpHandler, This simpifies handling of timeout, otherwise problematic
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2023-05-26 20:27:24 +01:00 |
SLUtil.cs
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do not auto set reflection_probe_ambiance on old skies, so a viewer can decide to fix for pbr (ofc seems tha currently they just set it 0 and do nothing showing broke skies in same cases); a few changes on notecards uuid detection
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2024-01-10 13:30:14 +00:00 |
SimStats.cs
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add another stat
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2021-07-23 03:04:59 +01:00 |
SurfaceTouchEventArgs.cs
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…
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TaskInventoryDictionary.cs
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no need to clone something Idisposable when we just want to see values
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2020-05-12 18:58:07 +01:00 |
TaskInventoryItem.cs
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cosmetics
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2023-02-24 12:35:12 +00:00 |
TerrainData.cs
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change get terrain height again
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2023-02-23 23:56:46 +00:00 |
TerrainTaintsArray.cs
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terrain: change how initial all not in view patchs are send
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2022-04-02 01:41:08 +01:00 |
TextureRequestArgs.cs
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…
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ThreadSafeRandom.cs
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use Random.Shared
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2022-10-16 15:06:36 +01:00 |
ThrottleOutPacketType.cs
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removed outdated suport for simianGrid. Simian was a web/php alternative to Robust (https://code.google.com/archive/p/openmetaverse)
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2020-02-02 16:18:08 +00:00 |
UpdateShapeArgs.cs
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…
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UserAgentData.cs
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…
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UserProfiles.cs
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use UserProfileProperties instead of obsolete UserProfileData
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2022-06-21 00:03:12 +01:00 |
Util.cs
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retire StringToBytes variants with string format. Do the format before calling..
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2024-02-05 18:34:44 +00:00 |
VersionInfo.cs
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move up to version 0.9.3.0Dev Nessie
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2023-03-29 20:12:51 +01:00 |
ViewerDaycycle.cs
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allow the use of Sky or water from a asset, not just full daycycle. This may need more work
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2020-07-15 22:56:09 +01:00 |
ViewerEffectEventHandlerArg.cs
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…
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ViewerEnvironment.cs
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cosmetics
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2023-05-13 16:39:14 +01:00 |
ViewerSky.cs
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do not auto set reflection_probe_ambiance on old skies, so a viewer can decide to fix for pbr (ofc seems tha currently they just set it 0 and do nothing showing broke skies in same cases); a few changes on notecards uuid detection
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2024-01-10 13:30:14 +00:00 |
ViewerWater.cs
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cosmetics
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2023-03-29 20:11:04 +01:00 |
WearableCacheItem.cs
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add some headers to llemail emails; cosmetics
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2022-03-22 03:09:34 +00:00 |
WebUtil.cs
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change share of almost empty class httpclient, to just share of used SocketsHttpHandler, This simpifies handling of timeout, otherwise problematic
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2023-05-26 20:27:24 +01:00 |