opensim/OpenSim/Framework
UbitUmarov f1cba63aad retire StringToBytes variants with string format. Do the format before calling.. 2024-02-05 18:34:44 +00:00
..
AssetLoader/Filesystem use shared assets for new empty notecard and defualt script. Grids not using core asset services may need the 2 new ones 2022-08-19 22:26:00 +01:00
Client fix IClientIPEndpoint broken by justin long ago.. but stop using it 2017-05-22 19:16:42 +01:00
Console revert introduction of some in arguments 2022-10-23 21:00:56 +01:00
Monitoring thread.abort is gone. Coment out so things compile 2022-10-02 11:30:41 +01:00
Serialization cosmetics 2022-12-15 22:19:09 +00:00
Servers a few cosmetic changes 2023-11-12 22:24:53 +00:00
ServiceAuth replace HttpWebRequest by HttpClient on another place 2023-05-16 22:57:23 +01:00
Tests a few more use array.Empty<byte> 2022-03-13 02:05:56 +00:00
AgentCircuitData.cs c# sugar 2022-10-16 19:21:54 +01:00
AgentCircuitManager.cs ooops bad turn, fix it 2023-06-23 01:21:04 +01:00
AgentUpdateArgs.cs cosmetics 2022-04-17 22:13:33 +01:00
Animation.cs cosmetics 2020-05-17 17:16:29 +01:00
AnimationSet.cs == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
AssemblyInfo.cs Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
AssetBase.cs go back to random asset uuid 2023-03-10 09:09:00 +00:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetPermissions.cs some use of interpolated strings 2022-10-05 01:53:24 +01:00
AssetRequestToClient.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
AuthenticateResponse.cs
AvatarAppearance.cs some use of interpolated strings 2022-10-05 01:53:24 +01:00
AvatarAttachment.cs now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
AvatarWearingArgs.cs
BasicDOSProtector.cs some use of interpolated strings 2022-10-05 01:53:24 +01:00
Cache.cs fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs some use of interpolated strings 2022-10-05 01:53:24 +01:00
ChatTypeEnum.cs change chattype on llRegionSayTo when sending to avatar viewer only. 2018-10-18 15:04:54 +01:00
ChildAgentDataUpdate.cs a small change to sog GetLinkNumPart() 2023-02-08 02:57:43 +00:00
CircularBuffer.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ClientInfo.cs some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
ClientManager.cs c# things on physics; remove unused file (runprebuild) 2022-10-16 22:36:09 +01:00
ColliderData.cs Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
ConfigSettings.cs Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 2013-10-28 18:03:34 +00:00
ConfigurationMember.cs == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
ConfigurationOption.cs
Constants.cs a few changes to materials upload to inventory 2023-12-06 21:54:53 +00:00
Crc32.cs move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 2017-11-17 01:30:39 +00:00
Culture.cs more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
CustomTypes.cs Fix stupid stuff. 2014-09-24 00:21:14 +02:00
DAMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DOMap.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
DoubleDictionaryThreadAbortSafe.cs cosmetics ( i hope) 2020-08-07 22:10:53 +01:00
EntityTransferContext.cs now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
EstateBan.cs i do not not store banTime as DateTime, fix the EstateBan decoder 2019-08-18 00:33:23 +01:00
EstateSettings.cs cosmetics 2023-05-21 20:46:54 +01:00
EventData.cs
ExpiringCacheOS.cs avoid a mulithread dictionary values change issue 2022-03-10 14:10:53 +00:00
ExpiringKey.cs change usermanagement user homeurl verification and local grid detection, using new GridInfo and OSHHTPHost 2020-11-21 00:36:47 +00:00
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
FriendListItem.cs
GridInfo.cs == string.Empty is .Lenght == 0 2022-01-13 20:31:52 +00:00
GridInstantMessage.cs clean some spurius chars and a few other things. Thanks Vincent Sylvester 2022-11-12 02:49:01 +00:00
GroupData.cs
IAssetCache.cs a few changes to get assets 2021-07-16 03:08:31 +01:00
IAssetLoader.cs
IClientAPI.cs add some missing matovr full updates 2023-12-12 21:15:58 +00:00
ICommandConsole.cs test: try handle cntr-c another way 2020-09-30 02:28:40 +01:00
IConsole.cs try to fix console AGAIN 2019-10-22 11:55:27 +01:00
IGenericConfig.cs
ILandChannel.cs ok it is GetLandObjectClippedXY 2020-09-01 21:22:06 +01:00
ILandObject.cs several changes to land handling. Landchannel.cs is just a wrrapper for landmanagementmodule, so let module be it and ignore all code on landchannel.cs, to remove one day; make parcel fakeID more a thing (it is our actual parcel ID. proper globalID cannot be sent to viewers, because HG, etc. 2020-08-24 17:36:57 +01:00
IMoneyModule.cs add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
IPeople.cs missing file 2020-08-28 23:41:34 +01:00
IPlugin.cs
IPrimCounts.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IRegionCreator.cs
IRegistryCore.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
IScene.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
ISceneAgent.cs some more changes on objects sending 2019-03-24 16:15:24 +00:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 2014-12-10 00:25:27 +00:00
InventoryCollection.cs more use of simpler xml encoder on inventory fetch, plus other cosmetics 2018-10-06 23:47:56 +01:00
InventoryFolderBase.cs remove some obsolete code 2023-11-29 12:17:08 +00:00
InventoryFolderImpl.cs some cleaup 2022-04-23 16:41:18 +01:00
InventoryItemBase.cs cosmetics 2022-01-13 13:59:41 +00:00
InventoryNodeBase.cs clean up; CODE SEEMS USABLE AGAIN 2020-10-06 22:26:27 +01:00
LLSDxmlEncode.cs == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
LandData.cs cosmetics 2023-04-25 23:53:26 +01:00
LandStatReportItem.cs Top Scripts 2020-08-22 12:38:35 +01:00
LandUpdateArgs.cs clean a bit 2023-02-25 12:40:37 +00:00
Lazy.cs minor cleanup 2022-09-20 21:32:10 +01:00
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
LogWriter.cs cosmetics on LogWriter 2024-01-02 23:07:12 +00:00
Login.cs send agent view range to new child agents 2019-04-04 00:50:54 +01:00
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs add some missing matovr full updates 2023-12-12 21:15:58 +00:00
MapBlockData.cs varregion: add varregion and TerrainData use in LLClientView. 2015-03-28 08:30:52 -07:00
MapItemReplyStruct.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MetricsCollector.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
MultipartForm.cs use Random.Shared 2022-10-16 15:06:36 +01:00
MuteData.cs move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it 2017-11-17 01:30:39 +00:00
NetworkServersInfo.cs recover regions main http server ssl suport. Using a PKCS12 cert file, and not certs store for now. Option http_listener_cn, cert CN need to the same as external IP. Self sign certs do seem to work, but the viewers option NoVerifySLLCert needs to be set true. CA check is not done but they do check the IP 2016-10-06 21:35:11 +01:00
NetworkUtil.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
OSChatMessage.cs a few changes cosmetic changes around OSChatMessage... 2022-06-20 06:49:43 +01:00
ObjectChangeData.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
ObjectJobEngine.cs clean some spurius chars and a few other things. Thanks Vincent Sylvester 2022-11-12 02:49:01 +00:00
OutboundUrlFilter.cs remove some obsolete code 2023-11-29 12:17:08 +00:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs == string.Empty is .Lenght == 0 2022-01-13 20:31:52 +00:00
PhysicsInertia.cs == string.Empty is .Lenght == 0 2022-01-13 20:31:52 +00:00
PluginLoader.cs remove obsolete a bit of and unused code 2022-08-24 18:55:07 +01:00
PluginManager.cs remove some useless NULL arguments 2019-10-22 12:23:19 +01:00
Pool.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
PrimitiveBaseShape.cs a few changes to materials 2023-12-06 19:39:49 +00:00
RegionFlags.cs Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs clean some spurius chars and a few other things. Thanks Vincent Sylvester 2022-11-12 02:49:01 +00:00
RegionInfoForEstateMenuArgs.cs mantis 8558: send sane values for Agents and objects capability (max hard limit) 2019-07-06 20:49:00 +01:00
RegionSettings.cs cosmetics 2022-11-12 03:27:11 +00:00
RegionURI.cs a few more use array.Empty<byte> 2022-03-13 02:05:56 +00:00
RegistryCore.cs
RequestAssetArgs.cs
RestClient.cs change share of almost empty class httpclient, to just share of used SocketsHttpHandler, This simpifies handling of timeout, otherwise problematic 2023-05-26 20:27:24 +01:00
SLUtil.cs do not auto set reflection_probe_ambiance on old skies, so a viewer can decide to fix for pbr (ofc seems tha currently they just set it 0 and do nothing showing broke skies in same cases); a few changes on notecards uuid detection 2024-01-10 13:30:14 +00:00
SimStats.cs add another stat 2021-07-23 03:04:59 +01:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs no need to clone something Idisposable when we just want to see values 2020-05-12 18:58:07 +01:00
TaskInventoryItem.cs cosmetics 2023-02-24 12:35:12 +00:00
TerrainData.cs change get terrain height again 2023-02-23 23:56:46 +00:00
TerrainTaintsArray.cs terrain: change how initial all not in view patchs are send 2022-04-02 01:41:08 +01:00
TextureRequestArgs.cs
ThreadSafeRandom.cs use Random.Shared 2022-10-16 15:06:36 +01:00
ThrottleOutPacketType.cs removed outdated suport for simianGrid. Simian was a web/php alternative to Robust (https://code.google.com/archive/p/openmetaverse) 2020-02-02 16:18:08 +00:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfiles.cs use UserProfileProperties instead of obsolete UserProfileData 2022-06-21 00:03:12 +01:00
Util.cs retire StringToBytes variants with string format. Do the format before calling.. 2024-02-05 18:34:44 +00:00
VersionInfo.cs move up to version 0.9.3.0Dev Nessie 2023-03-29 20:12:51 +01:00
ViewerDaycycle.cs allow the use of Sky or water from a asset, not just full daycycle. This may need more work 2020-07-15 22:56:09 +01:00
ViewerEffectEventHandlerArg.cs
ViewerEnvironment.cs cosmetics 2023-05-13 16:39:14 +01:00
ViewerSky.cs do not auto set reflection_probe_ambiance on old skies, so a viewer can decide to fix for pbr (ofc seems tha currently they just set it 0 and do nothing showing broke skies in same cases); a few changes on notecards uuid detection 2024-01-10 13:30:14 +00:00
ViewerWater.cs cosmetics 2023-03-29 20:11:04 +01:00
WearableCacheItem.cs add some headers to llemail emails; cosmetics 2022-03-22 03:09:34 +00:00
WebUtil.cs change share of almost empty class httpclient, to just share of used SocketsHttpHandler, This simpifies handling of timeout, otherwise problematic 2023-05-26 20:27:24 +01:00