opensim/OpenSim/Framework/TerrainTaintsArray.cs

343 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Runtime.CompilerServices;
using System.Threading;
namespace OpenSim.Framework
{
public class TerrainTaintsArray
{
public const int VectorNumberBits = 32;
public const int VectorNumberBitsLog2 = 5;
public const int FALSEWORD = 0;
public const int TRUEWORD = ~FALSEWORD;
private int[] m_data;
private readonly int m_nbits;
private volatile int m_ntainted;
private object m_mainlock = new object();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public TerrainTaintsArray(int lenght) : this(lenght, false) { }
public TerrainTaintsArray(int lenght, bool preset)
{
m_nbits = lenght;
int nInts = calclen(m_nbits);
m_data = new int[nInts];
if (preset)
{
for (int i = 0; i < m_data.Length; i++)
m_data[i] = TRUEWORD;
m_ntainted = m_nbits;
}
else
m_ntainted = 0;
}
public int Length
{
get
{
return m_nbits;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int TaitedCount()
{
return m_ntainted;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsTaited()
{
return m_ntainted > 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Get(int bitindex)
{
int indexh = bitindex >> VectorNumberBitsLog2;
int mask = 1 << (bitindex & (VectorNumberBits - 1));
return (m_data[indexh] & mask) != 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Get(int bitindex, bool clear)
{
int indexh = bitindex >> VectorNumberBitsLog2;
int mask = 1 << (bitindex & (VectorNumberBits - 1));
lock (m_mainlock)
{
if ((m_data[indexh] & mask) != 0)
{
if (clear)
{
m_data[indexh] ^= mask;
--m_ntainted;
}
return true;
}
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe bool GetAndClear(int bitindex)
{
int indexh = bitindex >> VectorNumberBitsLog2;
int mask = 1 << (bitindex & (VectorNumberBits - 1));
lock (m_mainlock)
{
if ((m_data[indexh] & mask) != 0)
{
m_data[indexh] ^= mask;
--m_ntainted;
return true;
}
}
return false;
}
public void Set(int bitindex, bool val)
{
int indexh = bitindex >> VectorNumberBitsLog2;
int mask = 1 << (bitindex & (VectorNumberBits - 1));
lock (m_mainlock)
{
if (val)
{
if ((m_data[indexh] & mask) == 0)
{
m_data[indexh] |= mask;
++m_ntainted;
}
}
else
{
if ((m_data[indexh] & mask) != 0)
{
m_data[indexh] ^= mask;
--m_ntainted;
}
}
}
}
public bool this[int bitindex]
{
get
{
return Get(bitindex);
}
set
{
int indexh = bitindex >> VectorNumberBitsLog2;
int mask = 1 << (bitindex & (VectorNumberBits - 1));
lock (m_mainlock)
{
if (value)
{
if ((m_data[indexh] & mask) == 0)
{
m_data[indexh] |= mask;
++m_ntainted;
}
}
else
{
if ((m_data[indexh] & mask) != 0)
{
m_data[indexh] ^= mask;
--m_ntainted;
}
}
}
}
}
public void SetAll(bool val)
{
lock (m_mainlock)
{
if (val)
{
for (int i = 0; i < m_data.Length; ++i)
m_data[i] = TRUEWORD;
m_ntainted = m_nbits;
}
else
{
for (int i = 0; i < m_data.Length; ++i)
m_data[i] = 0;
m_ntainted = 0;
}
}
}
public bool IsVectorOfFalse(int vectorIndex)
{
return m_data[vectorIndex] == 0;
}
public bool IsVectorOfBitFalse(int bitindex)
{
return m_data[(bitindex >> VectorNumberBitsLog2)] == 0;
}
public bool IsVectorTrue(int vectorIndex)
{
return m_data[vectorIndex] == unchecked(((int)0xffffffff));
}
public bool IsVectorOfBitTrue(int bitindex)
{
return m_data[(bitindex >> VectorNumberBitsLog2)] == unchecked(((int)0xffffffff));
}
public void Or(TerrainTaintsArray other)
{
if (m_nbits != other.m_nbits)
return;
lock (m_mainlock)
{
lock (other.m_mainlock)
{
for (int i = 0; i < m_data.Length; ++i)
{
int tr = other.m_data[i];
if (tr == 0)
continue;
int tt = m_data[i] | tr;
tr ^= tt;
if (tr != 0)
{
m_data[i] = tt;
for (int j = 1; j != 0; j <<= 1)
{
if ((tr & j) != 0)
++m_ntainted;
}
}
}
}
}
}
public int GetNextTrue(int startBitIndex)
{
if (startBitIndex < 0 || startBitIndex >= m_nbits)
return -1;
int indexh = startBitIndex >> VectorNumberBitsLog2;
int j = startBitIndex & (VectorNumberBits - 1);
int cur = m_data[indexh];
if (cur != 0)
{
for (; j < VectorNumberBits; ++j)
{
if ((cur & (1 << j)) != 0)
return (indexh << VectorNumberBitsLog2) | j;
}
}
while (++indexh < m_data.Length)
{
cur = m_data[indexh];
if (cur != 0)
{
for (j = 0; j < VectorNumberBits; ++j)
{
if ((cur & (1 << j)) != 0)
return (indexh << VectorNumberBitsLog2) | j;
}
}
}
return -1;
}
public int GetAndClearNextTrue(int startBitIndex)
{
if (m_ntainted <= 0 || startBitIndex < 0 || startBitIndex >= m_nbits)
return -1;
int indexh = startBitIndex >> VectorNumberBitsLog2;
int j = startBitIndex & (VectorNumberBits - 1);
lock (m_mainlock)
{
int cur = m_data[indexh];
if (cur != 0)
{
for (; j < VectorNumberBits; ++j)
{
int mask = (1 << j);
if ((cur & mask) != 0)
{
m_data[indexh] ^= mask;
--m_ntainted;
return (indexh << VectorNumberBitsLog2) | j;
}
}
}
while (++indexh < m_data.Length)
{
cur = m_data[indexh];
if (cur != 0)
{
for (j = 0; j < VectorNumberBits; ++j)
{
int mask = (1 << j);
if ((cur & mask) != 0)
{
m_data[indexh] ^= mask;
--m_ntainted;
return (indexh << VectorNumberBitsLog2) | j;
}
}
}
}
}
return -1;
}
private int calclen(int bitsLen)
{
return bitsLen > 0 ? ((bitsLen - 1) >> VectorNumberBitsLog2) + 1 : 0;
}
}
}